Looks like it was heading in the right direction of defining the impact on the game within the fabric of young boys. Although as I am not a subscriber.......
The question is: Why can we not get them this engaged in school with topics that will prepare them for the future they are going into? We generally know where we are going and we are not even preparing them for where we were 10 years ago.
That Grasshopper is an answer to which you seek.
on a side note: if video games like they have today AND the internet were around when I was a teenager I would most likely never made it out of the house. I would have created something of substance with the tools at hand and had something profitable online for sure. Before Al Gore invented the internet there were online services of which I was one of them with a 5 line BBS running with software available for download, message boards that spanned the world thru message relay services I provided as well as interactive online games as popular as Fortnite for the time. Legends of the Red Dragon would have up to 5 players (more with more incoming phone lines) all actively engaging each other and exploring the game together. They were crazy times for sure! Mustang Software Rules!
Of course there was RBBS, Searchlight, and a multitude of others as well.
Ho hum, all so yesterday now.