Documenting Camera Layout

By Ethan Ace, Published Oct 22, 2012, 08:00pm EDT (Info+)

Documenting camera layouts can be important:

Inside this note, we examine each of these four key factors.

  • ******** **** *** **** * ********* field ** **** **** ****** *** area *** **** **** *** ********** coverage
  • ************* **** **** ** ******** *** might **** *** ***** ***** *** overlaps
  • ********* *** **** *********** ********** *** lenses
  • ************* *** ****** ** *********, ******** and **********.

Realistic ***** ** ****

*** ***** ******* ** ********** * camera ****** ** **** ** ******** a ********* ************** ** *** ******'* field ** ****. *****, **** ******** designers **** *** ******* ** ********* the *** ** * **** ********* everything ** ***** ** * ******. This ** *********, *******. *** *******, see **** ***** ***** ******* ***** ****** ****:

** *****, *** ******'* *** **** not ***** ***** * ******** **** the ******, ***** ******* ********* ** focal ******, ******** ******, *** ***** of ********. ** **** ****** ** drop *** ** *** *** *** of *** ***** ** ****, ******* off *** **** ** *******.

**** ***** ** **** *****, *********** by *** ***, ******, *** ***** sections, *** ****** *** **** ************. This ****** ***** ** *** *** targets (** **** **** **, **, 20, *** **) *** *** ***** these ****** *** **** ************ **** in *** ******'* ***** ** ****. Some ******** ******* **** *************, ***** others **** **** *** ** * single ****** *****, ** **** ** all.

Gaps ** ********

********* * ****** ** ****** ********* and *** ***** ** ********* ****** intended ********. ****** ****** ********* *** often ********** ***** ** *** ****** being *******, ************ **** ** * floorplan ** *** ***** ** ****** to *** ***** ***** *** *** covered, *** ****** **, ** ***** there *** ** ***** ******** ** coverage, ****** ******* ******** **********. ******* this ****, *** *** *** ** see **** *** ** ** **** for *** ****** ** ** *********, potentially ********* ****** ****** ****** ** cameras *** ************.

**** ****** **** **** ***** *** FOVs ** ******* ******** * ******* area:

**** *** ******* ***** ** *** two *** *******, ** **** **** a ********, ** **** ***** **** other's ***** *****. **** ***** ** a *** ** ******** ** * few ******* ***** ** *** *** of *** ***. **** *** ** may *** ** * *******, ********* on ** ***% ******** ** ********.

Resolution *** **** *********

** ********* * ****** ************** ** the ******'* ***** ** ****, ********* pixels *** **** ************, ***** *** see *** ******* ******* ****** *** resolution ****. **** ***** ** ****** that ******* *** *** ********* **** a ****** ********** **** *********, ***** wastes ********* *** ******* *****, *** also ***** ** ****** ****** *** are ***.

**** ***** *********** *** **** ***** length *** ********** ******** ** *** tool, ********* ***** *********** *** *********** options:

*******, *** ******* ** ********* *** effects ********* ***** ******* **** ** the ***** ** **** *** ******* unforeseen ******. ***** ******, *** *******, might *** ******* **** ****** ***** length ** ******* ****** *****, ********* in ********** ***** *** *****-***** ******. Visualizing *** ********* ***** ** **** may ******* ***** ****** ***********.

Project *************

*** ***** ******* ** ****** ****** documentation ** ************* ** ******** ********* and ****** ** **** ** ***** parties ********. **** *** *** *** benefits:

  • ******** *************: **** ************* *** ** shared **** *** ******* ** *** project ****, ** *****, **** ***** to ***********, *** *** ******* **** the **** ***********. **** ***** ** prevent ********* *** ****** ******** *** installed ** ********.
  • ******** *************: ****** ******* *** **** be **** ** * ***** ****, in ***** ** *********** *** ****** to *** ********. **** *** **** to ****** ***-**, ** *** ******** can ******** *** **** ** ** (and ** ***) *******. **** ***** to ******* *** ********** ******* **** making ******* ******* ********** ******* ****** the ******** ****** ********* ********* **** the ****.
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