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Object ******
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**** ** * ******** ** *** process **** ******:

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*****
****** ****** ** ******** ** *** NiceVision *** ******* **** *** **** not ******* *** ********** ******.
*********
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Suspect ******
**** ****'* *** ************ *** (****) NICE ********** ****** **** ******* / ***** ** ***** suspects ****** ***** ******* ** *******. Qognify **** **** **** ******** * ton ** ******** / **** (***** we ********* *******) *** **** **** have ******* ** **** **** *** to **** ***********. **** *** ** 'works' *** ** ** ***** *** clear ** ** *** **** ** works (*.*., *** ***** ** ****** problems ** ********* ******** ** ********* matches).
*************, **** **** **** ********* *** interested ** ***** **** ** **** lost ******** (** * ****, ***.), which *** **** **** *** ** the '**** *****' ******** ******** (*.*.,**** ******* ***** / *****).
*******
** ** *********** ******* ***, **** a ***** ** ********* ***** ********* for ***** ***** *****, ** ******** to *** ****** *** *******, ****** *** robustly ***** ********* **** ** ********** remain * *** ******* ***** *** them.
Comments (7)
Greg Cortina
Let's see. Find an object in a scene, draw a box around it and see when that changes? Sounds like museum search (a common feature) with perhaps a little more intelligence. I wonder how many filters you can apply.
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Ross Vander Klok
I am trying to figure out a way to delicately phrase this, but I am in a rush so...... What is with all these dumb ass names lately? Have I just never noticed before?
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Steve Nauman
Finding when an abandoned object was, well, abandoned, can be done in under a minute using a simple snapshot/thumbnail/whatever search, which every major VMS supports. I'm all for efficiency, but I can't help but be reminded of this xkcd comic (maybe with "time" replaced by "money"):
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