*******
** ***** ***** ******* [link ** ****** *********], Milestone ****** ******* *** features *** ******** **** R3 ********, ******* * in ********** ***** ***:
- *.*** ******* *****
- **** - ** **** recording ***********
- *** ***** ********* - reduced **** *** **** on **** ******
H.265 ******* *****
********* ** ****** *.*** decoding ******* **** ** their ****** *** ********* platforms, *** ****** **** for *** **** **** no ***** ** *** H.265 ******* ** *** of *** ***** ******** versions. **** **** ************* limit *** ************ ** H.265 ** ********* ***** without ****** ** ******* to *** ***-**** *********.
********* ***** ******* *** Axxon ** *** * open ***** ** **** that ******* *.***, ****** Genetec *** ***** ******* H.265 ** *** ****** of ***** ********. **** move ** ********* ******** more *********** ** *.*** and ****** **** ***** support *** *.*** ***** camera ************* *** ***-*****.
********* ***** ******* *** Samsung ** *** **** tested/supported ******* *********, *** expects **** ** ** added **** ****. ****** other *.*** ********** **** claim **% ********* *******, Milestone **** **** ****** a **** ************ **-**% actual *******/********* *******.
*** ** *** **** intensive ******* ************ *** H.265 ****** ********, ********* recommends **** ****** ************ have ******** ****** ******* for *.***, ******* **** it "****** *****'* **** in *** ****".
Smart ****** **. *.***
********* ****** **** *** position **** *.*** ***** CODECs ***** ***** ****** overall ********* ********** ** compared ** *.***, ******* requiring ******** ** ****** machines.
SVQR - ******** ***** ******* *********
**** ****** ** ******* with *** ******* ** record * **** ********** image ****** ** ** SD ****, ***** ******* a ****** *** ********** stream ****** *** *******. With ****, ***** *** deploy ****** ******* **** no **** *** ** on-site ******, ********* *** low-res ****** ****** * network ** * *********** recorder, *** **** ******** segments ** *** ****-*** stream ** *** ** card ** ******.

********* **** **** *** be ********** *** ****** cameras **** ******* ********* ***********, or **** *** ******* that *** ** ************ from * ******* ************, such ** ******* ** transit ********, **** ****, etc. ***** *** ** pulled **** *** ** card **-******, **** ** when * **** ** investigating *********, ** ************* when ************ ** ********. Once *** ****-********** ***** is *********, ** ** stored ** ********'* ******** storage *** ******* **** any ***** ******** *****.
******* ********* **** ******* the **** ******** ** cameras ** * **** traditional "**** ****" **********, even ****** **** *** be ************ **** *** network ** *****, ** recording * **** ***** bitrate ***** ******.
**** ******* **** *** ability ** ****** ************ stream ***-********** *****, ** upload ***** ** *********, users *** ****** ***** from **** ****** ** the **** ****** ** any ***** ****** *****, which ********* **** ***** it ****** ** **** with *** ****** ** do *********** **************.
RAM ********* ** *****
********* ** ********* **** buffering ***** ** *****, to ***** *** ** buffer ******** *****. *****-***** ********* typically ******** * *** to ****** **** ****** of ***** *** * short ******** (********* ** seconds ** ****), ** case ** ***** ******* and *** **** ***** pre-event *****. ** **** cases, ****** *** **** unpredictable, *** ****, ******* to * *** ** data ***** ******* ** disk **** ** ****** overwritten ******* *****.
*** ******* ** *** buffering, ********* ** *********, is **** **** **** and **** ** ************ reduced, ***** **** ******* in ***** *** ******* savings, *** *** **** allow ***** ** *** standard ****** ******* ** surveillance-rated ****** *** *** disks **** ****** **** video.

*** ****** ** **** and **** ********* ** directly ******* ** *** much ******-**** *****-***** ********* is ****. ********* *** do ********** *********, ** rely ** ******-***** ****** detection ******* ** ******-***** motion *********, **** *** see ******** **** ****. Because **** ******* ** live ***** ******** ****, it *** ** ****** on ****** **** *** archive *****.
********* ** *********, ***** are ********* **** ******-***** motion ********* ** ******-***** motion ********* **** ***** XProtect, ** ***** ** take ********* ** ********'* meta-data ******* ** ***** for ***** ******. ***** users *** ****** ** see *** ******* ******** impact **** *** *** buffering ******.
Market ****** ********
**** *********'* *******, *.*** gains **** ********** ***********, but ** ***** ****** by ***** ****** ** terms ** ******* ********* savings *** ******* ************, a ***** ** ****** to ******** *** **** time.
****, ************ **** ******** on * ****** **** a ***** *****, ***** up **** ********* ** reduce ************** ********** ** remote *****, ** ****** cameras ** ********* **** may **** ********** *** been **** *********.
***** *** ***** ********* has ** ****** ****-****** impact, ** ****** **** reduce ******* *****, ****** in ***** ** ******* hard ***** *****, ** ongoing ******** *****, *** users **** *** **** to **** ********* ** it.
Comments (22)
Scot MacTaggart
Very helpful post, Brian. I know Hanwha (and probably others) are making smart codecs for H.265...did you get any indication as to whether those are supported in this latest Milestone update?
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Ethan Ace
How long is video buffered in RAM for? And what happens in case of a power outage? I'm assuming video loss? It seems riskier than the live HDD approach.
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Undisclosed Integrator #2
Panasonic is claiming Smart Codecs with H.265 post-ASIS. However, this was from a sales person so I give it a 50/50 of being true.
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Undisclosed
Are there any Milestone Corporate customers out there that are able to record pre-event video at a higher rate? Put another way, I'd like to record 1 FPS on non motion frames and 10 FPS on Motion frames including 3 seconds before motion occurred and 5 seconds after motion ended. So far working with tech support we were not able to accomplish this. We only have the higher rate starting at the motion event and 5 seconds after - not the buffered pre-event video which remains at 1 FPS.
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